#ifndef GAME_H
#define GAME_H


void game_scroll_through_items_right(void);
void game_scroll_through_items_left(void);
void game_update_screen(void);
void game_initialise_screen(void);
void game_process_selection(struct xlowpan_addr64 *to);
void game_receive_handler(struct xlowpan_addr64 *from, unsigned char* data, unsigned char hops, unsigned int length);
void game_main(void);
void sched_game_main(void);

#endif